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Stars beyond reach preorder
Stars beyond reach preorder






stars beyond reach preorder
  1. #STARS BEYOND REACH PREORDER HOW TO#
  2. #STARS BEYOND REACH PREORDER MODS#

Puffin has also had a ton of ideas on how to make things better in all sorts of sections of the game, and there was a period of about three months late last year where he and Badger were basically doing ALL the development on the game and I just pushed out releases of what they were doing. Most of the voluminous "balance change" sections on the release notes are from him working with other players or just reasoning things out himself. After I implemented the new tech system one way, he's the one who figured out how to make it substantially more balanced. RocketAssistedPuffin has also been involved heavily for the last year plus, and has taken over huge numbers of things that I never would have had time for. Growing Volunteer Developer CorpsSo, Badger is not remotely the only person I need to call out as being absolutely indispensable. Any credit for my "singular vision" on the game is doing him a major disservice, but he's a quiet sort of guy when it comes to taking credit, so I wanted to take this chance to call him out in particular. This game wouldn't exist in anything like the state it does now without Badger. Not to mention all the bugfixes, balance tweaks, and. Some of your favorite UI detail screens, like metal flows? Badger.

stars beyond reach preorder

Some of the most brilliant and devious things that the AI has in this game compared to the first one? Badger. Not only did he single-handedly conceive of and implement the nanocaust and macrophage, but he also did the dark spire and marauder impelementations, among many, many other things.

stars beyond reach preorder

What happened next was essentially us getting a developer - volunteer, no less - who contributed as much to the design of the game as I did, in my opinion.

#STARS BEYOND REACH PREORDER MODS#

After a while I was essentially like "so, do you just want source code access, given how much you're doing here?" Because he had started doing some mods - nanocaust and macrophage, at the time, IIRC - and it was clear he would be less hand-tied if he had more access. When a lot of other people were just bouncing off the game and waiting around for Keith LaMothe and I to figure things out on our own - understandable, really - Badger was there providing really key insight and ideas.īut that was barely the start for him. For a lot of the first year, he was responsible for something like 80% of the bug reports and feature ideas on our idea tracker. You have this guy to thank as much as me or Keith for this game existing.īadger has been involved since the kickstarter, with questions and comments and key insights. MVP Award: BadgerBadgerThis section is long, and in some ways tangential, but if you read it you'll understand why I've put it here so prominently.








Stars beyond reach preorder